Monday, May 1, 2017

The ending of the words is ALMSIVI.

Gavis Andalor has completed his journey through Morrowind, and what a journey it was.

Dagoth Ur was dispatched in a single stroke with the Black Hands Dagger, and the Heart of Lorkhan was destroyed...or was it?
No, the bug on the Heart was not fixed. There it will hang for all time.
Gavis proceeded to the island of Solstheim, and saw many strange sights there. He encountered peculiar creatures called "wolves" and "bears" that are not found on Vvardenfell. He reenacted the first part of Beowulf. He found Luke Skywalker in a cave.
Cast Telekinesis, Luke!
He fought Riekling Raider after Riekling Raider and thanked the Nine Divines that he didn't choose "Mage" at character creation, since they attack in packs and have permanent 60% Reflect. He was given immensely valuable weapons that he proceeded to drop on Caius Cosades' table, since they weren't particularly good and no merchant could afford to pay what they were worth. At last, he used the Ring of Khajiit to sneak past the Hounds of Hircine rather than let all of his armor be broken, then dispatched Hircine to end the werewolf menace.

Gavis' last adventures took place in the city of Mournhold. A goddess and a king strove for power, and Gavis would be happy to help both.
I really like Mournhold's color palette: I find it quite soothing.
Gavis quickly befriended a blacksmith named Catia Sosia. He admired her ability to pay up to 10,000 gold pieces for the useless but incredibly valuable weapons and armor he had spent his journeys collecting. One final weapon would complete Gavis' armory, however. Its parts would need to be assembled before it could gain its full power. That sword was Trueflame a custom-enchanted Ebony Scimitar, of course! An unconscious High Ordinator sadly never woke up, but Gavis knew the guard would have wanted him to have the scimitar. Returning to Vvardenfell, Gavis spoke to Vivec, and the god generously donated his soul.
Vivec really doesn't put up much of a fight. Of all the gods in this game, he's easily the least impressive.
With sword and soul in hand, Gavis paid a preposterous amount of money, and the blade crackled with frost.
Now we're talking! I believe this is the highest DPS you can achieve with a one-handed weapon.
Gavis' enemies trembled before this mighty weapon. (Alternately, they dropped dead when he stabbed them in the back, but they're not around to dispute the facts.) Perhaps the most fearsome was the lich Gedna Relvel. Although a spellcaster of ludicrous destructive power, she had no resistance to paralysis or fire magic, and Gavis made short work of her with his Steel Jinkblade of the Aegis and Eltonbrand. At the end of the final dungeon, faced with Almalexia's sudden but inevitable betrayal, Gavis drew the Ebony Arrows of Slaying.
Strangely, your character becomes a lefty when firing a bow. Anyone who's actually used one could have told Bethesda that you hold the bow with your weak hand and draw the string with your strong hand!
The Ebony Arrows of Slaying are found near Thirsk on Solstheim. They are enchanted with 5,000 points of Damage Health, easily the single strongest attack in the game. They're actually fairly useless in the Bloodmoon expansion; you only have five of them and anything on which you'd want to use them has Reflect, so firing one is playing Russian Roulette. Almalexia, however, does not have Reflect, so she is the perfect target, although she does have 50% Resist Magicka, so two arrows are required to kill her. (Sadly, Gedna Relvel has 600% Resist Magicka, so they are useless against her. The Imperfect will go down with a single shot, though.)

Two arrows later, Almalexia lay dead, and the Tribunes were gone from the face of Morrowind. Gavis Andalor, God-slayer, Heart-breaker, Nerevarine, Blodskaal, Level 49 Badass, realized there was nothing left for him to do. I hear Akavir is nice this time of year?

So that was Morrowind. It's clunky as hell and its systems are completely broken, but these simply add to the charm. In later releases, Bethesda has tried again and again to polish off the rough edges, but this is obviously not among their core competencies. I'm afraid we'll eventually see an Elder Scrolls title polished into a perfectly spherical, perfectly reflective "game" that will still be released as a buggy mess. Broken and interesting beats broken and boring every time. I've finished this classic fantasy adventure and I'm ready for an all-new fantasy adventure. Onwards to Hyrule!

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