It occurred to me that it should be trivial to enhance my Morrowind Class Generator to programmatically suggest which factions to join given the character's skills, so that's exactly what I did. Morrowind has 11 joinable factions (10 without the Bloodmoon expansion), each of which has a list of "favored skills." Most factions have six favored skills, the exceptions being the Imperial Cult and the East Empire Company. In order to be promoted within a faction, you must meet the minimum requirements for at least three of the favored skills: the final promotion requires at least 90% in one skill and 35% in two others. (Skyrim players may be surprised that Morrowind will not let you become the Arch-Mage unless you actually know magic!) The factions also have "favored attributes," but the promotion requirements linked to these are so low that they can safely be ignored.
Wednesday, October 3, 2018
Thursday, June 21, 2018
Rebel Scum
It's time for my hot take on Star Wars: Rogue Squadron 3D, coming a mere 20 years after release!
Sunday, June 10, 2018
Saturday, March 10, 2018
A Colossus, Shadowed
The colossi are dead and Wander's mission is complete, but was it really worth it?
Saturday, March 3, 2018
Not all those who Wander are lost
I'm past the halfway point of Shadow of the Colossus, and thought I'd focus this post on the experience of fighting the mid-game colossi.
Wednesday, February 28, 2018
Tuesday, January 2, 2018
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